
About Pass the Bomb
- Pass the bomb is a game of intrigue and skills played between 2 teams of up to 5 players
- Players are to pass around a ticking bomb and scoring for each successful use of the bomb.
- Bomb tricks (abilities) can be acquired and used in-game to sabotage your opponent or get out of a sticky situation.
Gameplay
- The objective of the game is to be the first team to reach the score limit within 10 rounds. In the event that no team reached the score limit by the final round, the team with the highest score wins
- Play begins with a random player starting off as the dealer, and he/she will be the only player who knows the detonation number for that round
- Each player will have a number of available options when the bomb is passed to them. (Shake it 1/2/3 times, skip, reverse and if available, a learnt ability)
- With the exception of Shake 1 (+1), all other available options are limited to one use per round.
- Special abilities are limited to one use per game.
- Players increase their score by safely shaking the bomb, pushing it closer to detonation each shake. The higher the bomb counter, the higher the risk of detonation and the greater the score increase.
- The unfortunate player who triggers the detonation will incur a penalty or 25% to his current score or 100, whichever is greater.
- Upon detonation, the current round ends and the new round begins with the player who triggered the detonation being the dealer.
Additional Info
- Players can learn bomb tricks from Tick Tick, who hangs out at the mall level 1 beside the escalator.
- Each time a player gains a rank, he increases the size of his deck by 1. Up to a maximum deck size of 9
- Playing in large games (8-10 players) earns significantly more points than small games (2-4 players)
- Learning when to use your +3 and abilities can turn the game in your favor
- Shun the boom...
Unlockable SkillsBomb Swap | ||
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After your initial contact with deadly explosives, you have learnt that shaking a fake bomb is much safer than shaking a live bomb. You now carry around you own dummy bomb that can be passed off for the real one. | ||
Bomb Swap Level 1 | | Able to shake the bomb a number of times without increasing the bomb count (1 time) Requirement: Rank 1 (Spark) |
Bomb Swap Level 2 | | Able to shake the bomb a number of times without increasing the bomb count (2 times) Requirement: Rank 5 (Fuse) |
Bomb Swap Level 3 | | Able to shake the bomb a number of times without increasing the bomb count (3 times) Requirement: Rank 10 (Bronze Bomb) |
Bomb Shelter | ||
You have learnt to protect yourself from situations involving deadly explosives by placing objects between youself and the explosion. Subsequently, you'll learn that the bigger the object, the better the protection. | ||
Bomb Shelter Level 1 | | Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-20%) Requirement: Rank 2 (Ash) |
Bomb Shelter Level 2 | | Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-40%) Requirement: Rank 4 (Gunpowder) |
Bomb Shelter Level 3 | | Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-60%) Requirement: Rank 6 (Party Popper) |
Bomb Shelter Level 4 | | Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-80%) Requirement: Rank 8 (Dynamite) |
Bomb Shelter Level 5 | | Reduce score penalty if bomb explodes in the same turn that Bomb Shelter is used (-100%) Requirement: Rank 10 (Bronze Bomb) |
Precognition | ||
Dread of the bomb exploding had horned your extrasensory perception. You are now able to glimpse into the future and gain insight as to when the bomb will explode. | ||
Precognition Level 1 | | Attempts to foresee the detonation number (within +/- 3 of actual number) Requirement: Rank 3 (Debris) |
Precognition Level 2 | | Attempts to foresee the detonation number (within +/- 2 of actual number) Requirement: Rank 6 (Party Popper) |
Precognition Level 3 | | Attempts to foresee the detonation number (within +/- 1 of actual number) Requirement: Rank 9 (Mini-bomb) |
Double down | ||
Passing bombs for extended periods of time have strengthened your arms. You can shake the bomb with more vigour, but doing so makes it explode much sooner. | ||
Double down Level 1 | | Gets double the score for each shake. Each shake has a 16% chance to detonate the bomb Requirement: Rank 7 (Firecracker) |
Double down Level 2 | | Gets double the score for each shake. Each shake has a 4% chance to detonate the bomb Requirement: Rank 14 (C4) |
Hostile takeover | ||
Experiance with the role of dealer allow you to usurp the position if you wish. | ||
Hostile takeover 1 | | Detonation number is regenerated immediately on use of the power, bomb count is reset to 0 and the user of this power become the new dealer Requirement: Played as dealer for 500 rounds |
Bomb eater | ||
After 'eating' 500 bombs, you have mastered the ability to literally eat bombs for breakfast. | ||
Bomb eater Level 1 | | If bomb detonates within the players turn, the bomb is eaten for bonus points Requirement: Triggered 500 explosions |
Super glue | ||
Apply super glue to the bomb, making only direct passes possible. | ||
Super glue Level 1 | | All players cannot use skip cannot be used until the end of the round Requirement: Completed 300 games without using skip |
One way traffic | ||
Place a one-way sign in the game. No U-turn allowed! | ||
One way traffic Level 1 | | All players cannot use reverse until the end of the round Requirement: Completed 300 games without using reverse |
Fearless crowd | ||
Instills all the players with great courage. No skips, no reverses. Only forward! | ||
Fearless crowd Level 1 | | All players cannot use skip and reverse until the end of the round Requirement: Completed 300 games without using skip and reverse |
Sudden death | ||
After your numerous close shaves with the bomb, you can now recreate the experience at will. | ||
Sudden death Level 1 | | The bomb counter automatically goes to [detonation number - 1] after your turn, if you did not trigger the explosion Requirement: Achieved 500 last touches of the bomb |
Final round | ||
Your experience in achieving stalemate victories has gained you the ability to force any game into it's final round | ||
Final round Level 1 | | The next round automatically becomes the final round (10) Requirement: Achieved 50 endurance victories |
Runaway bomb | ||
After 50 flawless victories, you have mastered how to throw the game into chaos and let the bomb run amok. | ||
Runaway bomb Level 1 | | All players automatically shake the bomb 3 times for their turn until the bomb explodes Requirement: Achieved 50 flawless victories |
Regular Ranks | ||
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Bomb Rank | Symbol | Requirement |
Spark | | None |
Ash | | Total score of at least 5,000 |
Debris | | Total score of at least 20,000 |
Gunpowder | | Total score of at least 40,000 |
Fuse | | Total score of at least 75,000 |
Party Popper | | Total score of at least 100,000 |
Firecracker | | Total score of at least 150,000 |
Dynamite | | Total score of at least 200,000 |
Mini-bomb | | Total score of at least 300,000 |
Players with above 500,000 score qualify for elite ranks |
Elite Ranks | ||
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Bomb Rank | Symbol | Requirement |
Bronze Bomb | | 500,000 total score |
Silver Bomb | | Top 70% of elite ranked players |
Golden Bomb | | Top 50% of elite ranked players |
Platinum Bomb | | Top 30% of elite ranked players |
C4 | | Top 20% of elite ranked players |
Cluster Bomb | | Top 10% of elite ranked players |
Mini Nuke | | Top 5% of elite ranked players |
Nuclear Bomb | | Top 2% of elite ranked players |
The One Bomb | | Top player in the game |
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